Curriculum Guide
This page is a development frame for a high school level course for video game development. Intended as a STEAM (Science, Technology, Engineering, Arts & Math) course, there will be included in its syllabus modules for both math (coordinate systems & logic) and science (physics) which related directly to the process of video game development. It is hoped that this class is just the beginning of a series of thematically based learning opportunities designed to provide a holistic and contextual approach to academic disciplines. If this is to happen, it would require reworking math, english and science (and perhaps other disciplines as well) to use video game design as the central vehicle or reference. For example, rather than being taught as discrete and sequential, math lessons would relate directly back to the central theme. The same thing applies to science - consider games such as Immune Attack, Spore, or the Sim series (SimEarth, SimAnt, SimLife, SimFarm, SimIsle, SimSafari, and SimAnimals).
Unit 1: Learning to Play Again
Lesson 1: Remembering how to play games
Lesson 2: Make your own game
Lesson 3: Reverse Engineer your own game
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Unit 2: Ethics & Values
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Unit 3: The Art of Design
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Unit 4: The Programmer's Mind
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Unit 5: Rules, rules, rules
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